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Dawn of war tau units
Dawn of war tau units





dawn of war tau units

It can be argued that Tau have units that entrench and have devastating ranged attack thereafter, but that does disadvantage Tau in that they can’t mount an attack with a maxed army, and still have base defence. All the factions have the ability to build turrets, apart from Tau. It takes a fair amount of firepower to destroy a unit of Pariahs, and when they can reinforce in around 3.5 seconds, they can be next to impossible to kill off effectively, without losing an insane amount of units.Īnother small difference in some armies is the ability to build turrets. However, these are faster moving necron, which can reinforce super fast when Necron are at 100% production (with a monolith). These units are close combat specialists, however do have a decent range attack (around 45-55 i think). I personally think also there are overpowered units, such as Necron infantry, e.g. But i hear you saying, ‘Imperial Guard are all vehicles!’, however, when compared with other vehicles, they really don’t make up for the units shortcomings.

dawn of war tau units dawn of war tau units

Uh oh.īeforehand, you would assume a Guardsmen win due to numbers, but the crazy anti-infantry of the Space Marines, and their crazy armour meant that i lost all my guardsmen to about 7 space marines. 52 guardsmen vs 18 Space marines with heavy bolters. They were fully upgraded from the tactical control also. For example, i played as Imperial Guard having 4 groups of 13 guardsmen, with 5 grenade launchers in each squad. It’s not unbalanced so one faction is rendered useless, but some factions definately suffer a disadvantage. Playing through some skirmishes on Dark Crusade today (i play NO up to date games aha), and it has occured to me after watching so much Starcraft 2, at how unbalanced the factions are.







Dawn of war tau units